﻿# Change Clan Name
#
# scope:old_house ... old clan (dynasty house)
# scope:new_house ... new clan (dynasty house)

shogunate_change_clan_name_effect = {

	hidden_effect = {
		title_to_kamon_coa_effect = yes

		every_child = {
			even_if_dead = yes
			add_to_list = convert_house
			every_child = {
				even_if_dead = yes
				add_to_list = convert_house
				every_child = {
					even_if_dead = yes
					add_to_list = convert_house
				}
			}
		}

		every_sibling = {
			even_if_dead = yes
			add_to_list = convert_house
			every_child = {
				even_if_dead = yes
				add_to_list = convert_house
				every_child = {
					even_if_dead = yes
					add_to_list = convert_house
					every_child = {
						even_if_dead = yes
						add_to_list = convert_house
					}
				}
			}
		}

		every_in_list = {
			list = convert_house
			limit = {
				is_alive = yes
				house = scope:old_house
			}
			set_house = scope:new_house
			if = {
				limit = {
					primary_title.tier > tier_barony
				}
				title_to_kamon_coa_effect = yes
			}
		}
	}
}


# Change Clan Trait
#
# scope:old_house ... old clan (dynasty house)
# OLD_TRAIT       ... old clan trait (minamoto, taira, etc.)
# NEW_TRAIT       ... new clan trait (minamoto, taira, etc.)

shogunate_change_clan_trait_effect = {

	hidden_effect = {

		every_child = {
			even_if_dead = yes
			add_to_list = convert_trait
			every_child = {
				even_if_dead = yes
				add_to_list = convert_trait
				every_child = {
					even_if_dead = yes
					add_to_list = convert_trait
				}
			}
		}

		every_sibling = {
			even_if_dead = yes
			add_to_list = convert_trait
			every_child = {
				even_if_dead = yes
				add_to_list = convert_trait
				every_child = {
					even_if_dead = yes
					add_to_list = convert_trait
					every_child = {
						even_if_dead = yes
						add_to_list = convert_trait
					}
				}
			}
		}

		every_in_list = {
			list = convert_trait
			limit = {
				is_alive = yes
				house = scope:old_house
			}
			remove_trait = $OLD_TRAIT$
			add_trait    = $NEW_TRAIT$
		}
	}
}


# Change Clan Culture
#
# scope:old_house ... old clan (dynasty house)
# CULTURE         ... new clan culture

shogunate_change_clan_culture_effect = {

	hidden_effect = {

		every_child = {
			even_if_dead = yes
			add_to_list = convert_culture
			every_child = {
				even_if_dead = yes
				add_to_list = convert_culture
				every_child = {
					even_if_dead = yes
					add_to_list = convert_culture
				}
			}
		}

		every_sibling = {
			even_if_dead = yes
			add_to_list = convert_culture
			every_child = {
				even_if_dead = yes
				add_to_list = convert_culture
				every_child = {
					even_if_dead = yes
					add_to_list = convert_culture
					every_child = {
						even_if_dead = yes
						add_to_list = convert_culture
					}
				}
			}
		}

		every_in_list = {
			list = convert_culture
			limit = {
				is_alive = yes
				house = scope:old_house
			}
			set_culture = culture:$CULTURE$
		}
	}
}
